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SIGGRAPH 2006
Thanks to inexpensive technology, computer animation is booming. But which companies have what it takes to become the next Pixar?

SIGGRAPH 2006

Win, lose or draw
Thanks to inexpensive technology, computer animation is booming. But which companies have what it takes to become the next Pixar?

Going for gold
Handicapping the nominees and winners for feature animation and effects work.
The field of computer animation is having a "Sorcerer's Apprentice" moment. Like bucket-toting brooms from the 1940 Walt Disney Co. classic "Fantasia," animation firms are replicating at a frenzied rate nationwide, each angling to challenge the dominance of the Big Three producers of child-friendly digital features: Disney's Pixar division, DreamWorks Animation and Fox's Blue Sky Studios.

When they convene Sunday-Thursday in Boston for the annual Siggraph computer graphics trade show, the crop of fledgling animation studios is likely to discuss the intensifying competition in their business -- for everything from financing to talent to distributors to the best foreign collaborators. Based in such places as Portsmouth, N.H., Dallas and Portland, Ore., these upstarts share two beliefs: that a good story is essential, and that they can make features for a fraction of what the Big Three spend, often by leveraging offshore resources.

"By my count, there are 16 computer-generated movies scheduled for release this year, and there have been about 16 released over the last 10 years," says Marc Dole, president of Hatchling Studios, a 22-person animation firm in Portsmouth that is raising money to begin work on its first feature. "You worry that the market can get flooded; you worry that someone else could have a similar story, as we saw with 'The Wild' from Disney and 'Madagascar' from DreamWorks. You're not a businessperson if you don't worry."

The boxoffice success of a long series of CG-animated films from the Big Three, as well as Disney's $7.4 billion acquisition of Pixar in January, has fueled such amped-up activity. "The Pixar acquisition has attracted a lot of private equity to the space," says Charles Rivkin, president and CEO of San Francisco's Wild Brain Entertainment.

The profusion of CG-animated features has an upside, according to Janet Healy, president of animation production at IDT Entertainment, a Newark, N.J.-based firm acquired by Liberty Media for $186 million in May. "When you're making a movie for $100 million, plus overhead, that movie has to be all things to all people," says Healy, a former technology executive at Disney and DreamWorks. "When you're making movies for $25 million or $30 million, as we are, you can tell stories about characters who are inspiring or heroic or entertaining, not just joke-filled roller-coaster rides."

IDT Entertainment's first feature, "Everyone's Hero," is set for a Sept. 15 release through 20th Century Fox's Fox Faith division, which distributes family-oriented and Christian films.

Scott Stewart, chairman of Hollywood-based Orphanage Animation Studios, believes that more animated releases will result in not only various types of stories getting told but also a broader range of animation styles. "If Pixar is the Disney of CG animation, then we'd like to try to be the Warner Bros.," he says. "There's a lot of room to do more than has been done stylistically and creatively in the last 10 years. We're still in the infancy of this art form."

Orphanage Animation Studios, an arm of the Orphanage visual effects shop, is developing a CG feature of its own and working with the Jim Henson Co. on "The Power of the Dark Crystal," tentatively slated for a 2008 release.

Animated movies from the Big Three tend to sport price tags north of $75 million. All of the challengers intend to make movies for $50 million or less -- in some cases, much less.

Stewart sees a developing animation marketplace that resembles a three-layer cake, with low-budget, medium-budget and big-budget releases; previously, when the necessary hardware and software were expensive and not widely available and the expertise required to make a CG film scarce, nearly all computer-animated features were big-budget endeavors.

"(The Weinstein Co.'s 2005 release) 'Hoodwinked' bifurcated the market: It had a certain charm, even though the animation was low-end," Stewart says. "But it showed that parents want something to do with their kids, and there was nothing else in the market over the holidays." ("Hoodwinked" was made for an estimated $15 million-$20 million by Kanbar Animation Studios in the Philippines and has grossed more than $70 million worldwide to date.) Stewart adds that his firm, as well as rivals DNA Prods. and O Entertainment, expects to be in the middle tier, making movies in the $40 million-$50 million range.

Ralph Guggenheim, a producer on Pixar's 1995 release "Toy Story," the world's first CG-animated feature, is proudly more frugal than that. "We're very interested in the $8 million-$10 million animated feature we know can be made," says Guggenheim, now CEO of San Francisco-based Alligator Planet.

Alligator Planet has only five employees to complement a worldwide network of partners and contractors. For the company's upcoming direct-to-video release "Casper's Scare School," Guggenheim says he "used an animation studio in India, a composer in London and a director in Australia."

The question of whether U.S. audiences will reject features made inexpensively overseas is hotly debated among animation executives. While the made-in-Manila "Hoodwinked" proved profitable, the Weinstein Co.'s February release "Doogal," "Wild" and 2005's "Valiant" -- made in France, Canada, and the U.K., respectively -- were disappointments. "If you can maintain the storytelling quality and you've got decent image quality, then storytelling will always trump visuals," Guggenheim says.

Some say location plays an important role in keeping costs down. "Our movie would cost approximately $45 million if we made it in the (San Francisco) Bay Area," says Kelly Alan Williamson, CEO of CritterPix Studios, a San Rafael, Calif.-based firm that is shopping the screenplay "Hollywood Vermin." (An earlier CritterPix project, co-produced by New Regency, has languished.) "If we do it in the Far East, we can get our costs down to about $25 million, and we're really confident that there won't be a visible quality difference."

But Orphanage is taking the opposite tack and plans to hire several-hundred animators in the Bay Area. "It's not that there aren't incredibly talented Indian animators, but you don't get Bugs Bunny without Chuck Jones," Stewart says. "It's not a commodity; it's a performance."

Venice, Calif.-based Blur Studio is developing the features "Gopher Broke" and "Rockfish," both based on popular short films that have played the festival circuit. "I don't want to go offshore for a variety of reasons, none of them patriotic," Blur president and creative director Tim Miller says. "I would miss being able to interact with an artist, walking over to his desk and saying, 'Let's see that shot you're working on,' and talking about it."

IDT occupies middle ground in the offshoring debate, sending its animation north of the border -- to a 220-person Toronto studio that it owns and a studio in Vancouver that it is building with Vanguard Animation, IDT's production partner on Fox's planned 2008 release "Space Chimps." "Canada is easy to get to, and everyone speaks English," Healy says. "There's a long legacy of Canadian animation talent, plus you've got the tax credits."

Despite some work being sent beyond U.S. borders, many animation executives expect the hiring pace in their field to be heated for the foreseeable future. This year's installment of Siggraph figures to double as a recruiting fair, as it does each year. "It's always hard to find the really good people," Miller says.

Adds Stewart, "Recruiting is hot now, it was hot last year, and it will continue to be hot for a while."

At Portland, Ore.-based Laika Entertainment, CEO Dale Wahl plans to expand his staff from 100 to 500 employees. Formerly Will Vinton Studios, Laika is owned by Nike founder Phil Knight. The firm announced plans last month to build a 30-acre campus in the suburbs of Portland.

While the first decade of computer-animated features, beginning with "Toy Story," was ruled by three major players that cranked out successful big-budget movies, some animation executives expect their field to look more like the realm of live-action movies during its second decade, with diverse budgets, stories, characters and visual styles.

Williamson compares the surge in CG features to "the indie film phenomenon of the late 1980s and early 1990s, where you had a huge volume spike in independently made live-action movies. Only the good ones stand out."

Guggenheim predicts that "there will be the lovingly made independent animated features like (2004's) 'Sideways' or a Coen brothers movie, and then there will be the massive Pixar-style blockbuster movies on the high end."

Only Rivkin, a former president and CEO of the Jim Henson Co., is willing to say what most executives at young-and-hungry animation studios probably understand: that even those lucky enough to land a distribution deal and release a successful feature might not grow into pillars of the industry. "You'll see some of the smaller studios shutting down," Rivkin predicts, "and only a handful rising to the level of a Pixar or DreamWorks."

Published July 28, 2006






 




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